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Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games (DK Help Your Kids)

Título: Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games (DK Help Your Kids)

Autor: Woodcock Jon

Sinopse: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don''''t just learn how computer code works - they learn why it''''s done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other''''s scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK''''s computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Contexto da obra

Na não ficção infantil, obras como esta costumam aproximar informação e curiosidade de forma mais acessível. “Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games (DK Help Your Kids)”, de Woodcock Jon, publicado pela editora DK - Children (US), em 2021 e com 224 páginas, integra a categoria Livros de Não Ficção Infantil. Esse contexto costuma ser útil para situar a obra entre curiosidade, aprendizado e mediação.

Editora: DK - Children (US)

Páginas: 224

Ano: 2021

Edição: Revised, Updated

Linguagem: PORTUGUES

ISBN: 1465477330

ISBN13: 9781465477330

  • Encadernação: BROCHURA
  • Peso (kg): 0,694
  • Altura (cm): 23,50
  • Largura (cm): 19,69
  • Espessura (cm): 1,63

Sobre a editora

Os livros da editora DK - Children (US) oferecem uma experiência visual marcante, com forte presença de fotografias e ilustrações em 3D que convidam crianças a explorar o mundo natural, a ciência e a história de forma acessível e envolvente. A linguagem é clara e adaptada para diferentes faixas etárias, indo desde leitores iniciantes até crianças um pouco mais velhas, com textos que equilibram informação e narrativa leve. O catálogo apresenta obras que combinam dados científicos, curiosidades e atividades interativas, como livros de adesivos reutilizáveis e guias ilustrados, que estimulam a aprendizagem ativa. Há uma variação entre títulos mais narrativos, como histórias que abordam emoções infantis, e outros mais informativos, com foco em temas como animais, espaço, invenções e civilizações antigas. O ritmo das obras costuma ser didático, com um tom que mistura o educativo e o lúdico, favorecendo o interesse e a autonomia dos pequenos leitores.

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