
Título: 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Autor: Sergey Kosarevsky
Sinopse: Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL Book Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learn Improve the performance of legacy OpenGL applications Manage a substantial amount of content in real-time 3D rendering engines Discover how to debug and profile graphics applications Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate various rendering techniques into a single application Find out how to develop Vulkan applications Implement a physically based rendering pipeline from scratch Integrate a physics library with your rendering engine Who this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required. Table of Contents Establishing a Build Environment Using Essential Libraries Getting Started with OpenGL and Vulkan Adding User Interaction and Productivity Tools Working with Geometry Data Physically Based Rendering Using the glTF2 Shading Model Graphics Rendering Pipeline Image-based Techniques Working with Scene Graphs Advanced Rendering Techniques and Optimizations
Contexto da obra
Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan”, de Sergey Kosarevsky, publicado pela editora Packt Publishing, em 2021 e com 670 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.
Editora: Packt Publishing
Páginas: 670
Ano: 2021
Edição:
Linguagem: inglês
ISBN: 1838986197
ISBN13: 9781838986193
Sobre a editora
Os livros da editora Packt Publishing oferecem uma experiência de leitura focada em tecnologia aplicada, com ênfase em desenvolvimento de software, automação, segurança da informação e computação avançada. O catálogo privilegia abordagens práticas, muitas vezes estruturadas em formato de receitas ou tutoriais passo a passo, que facilitam a implementação imediata de soluções técnicas. As obras exploram desde a criação de aplicações web, mobile e de inteligência artificial, até a administração de sistemas e bancos de dados, contemplando também temas emergentes como computação quântica e Internet das Coisas.
