Skip to content Skip to footer
Introduction to Game Design, Prototyping, and Development

Título: Introduction to Game Design, Prototyping, and Development

Autor: Jeremy Gibson Bond

Sinopse: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Contexto da obra

Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “Introduction to Game Design, Prototyping, and Development”, de Jeremy Gibson Bond, publicado pela editora Addison-Wesley Professional, em 2014 e com 944 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.

Editora: Addison-Wesley Professional

Páginas: 944

Ano: 2014

Edição: 1

Linguagem: pt_BR

ISBN: 9780133439625

ISBN13: 9780133439625

    Sobre a editora

    Os livros da editora Addison-Wesley Professional oferecem uma experiência de leitura focada em tecnologia e desenvolvimento de software, com textos que exploram desde fundamentos teóricos até práticas avançadas. As obras costumam apresentar explicações detalhadas, exemplos práticos e estudos de caso, com ênfase em linguagens de programação, arquitetura de sistemas, metodologias ágeis e segurança. O ritmo varia entre abordagens técnicas densas e guias passo a passo, sempre com linguagem clara e orientada para profissionais e estudantes que buscam aprofundamento. O catálogo traz títulos que equilibram conteúdo conceitual e aplicação direta, atendendo tanto a quem prefere material mais narrativo quanto a quem busca referências técnicas rigorosas.

    Ver mais sobre a editora

    Leave a comment

    E-mail
    Password
    Confirm Password
    0
      0
      Seu Carrinho
      Carrinho VazioContinue Comprando
      0,0
      (0 avaliações)
      Clique no livrinho correspondente para avaliar.