
Título: Virtual Filmmaking with Unreal Engine 5
Autor: Hussin Khan
Sinopse: Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, youll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. Youll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, youll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether youre a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
Contexto da obra
Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “Virtual Filmmaking with Unreal Engine 5”, de Hussin Khan, publicado pela editora Packt Publishing Ltd, em 2024 e com 480 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.
Editora: Packt Publishing Ltd
Páginas: 480
Ano: 2024
Edição:
Linguagem: eng
ISBN: 1801816336
ISBN13: 9781801816335
Sobre a editora
Os livros da editora Packt Publishing Ltd apresentam uma abordagem prática e técnica, com foco em guias detalhados para profissionais de tecnologia e desenvolvedores. As obras costumam explorar softwares, linguagens de programação e ferramentas específicas, como automação em ambientes corporativos, desenvolvimento de aplicações, análise de dados e computação em nuvem. A experiência de leitura tende a ser orientada por exemplos passo a passo, com linguagem direta e didática, voltada para o aprendizado aplicado. O ritmo dos textos privilegia a progressão gradual do conhecimento, desde conceitos básicos até técnicas avançadas, contemplando tanto iniciantes quanto usuários mais experientes. O catálogo revela uma predominância de temas ligados a programação, administração de sistemas e desenvolvimento de soluções tecnológicas.
