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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Título: Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Autor: Michael Ingrassia

Sinopse: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Contexto da obra

Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox”, de Michael Ingrassia, publicado pela editora Focal Press, em 2008 e com 416 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.

Editora: Focal Press

Páginas: 416

Ano: 2008

Edição: 1

Linguagem: pt_BR

ISBN: 0240810643

ISBN13: 9780240810645

    Sobre a editora

    Os livros da editora Focal Press costumam mergulhar em áreas técnicas e criativas ligadas à produção audiovisual, fotografia e design digital. A leitura frequentemente oferece um equilíbrio entre conhecimento prático e fundamentos teóricos, com ênfase em processos detalhados, como composição cinematográfica, desenvolvimento de narrativas para jogos e animação, e técnicas avançadas em softwares como Photoshop e 3ds Max. O catálogo propicia uma experiência que pode ser tanto instrutiva quanto inspiradora, com textos que combinam exemplos visuais ricos e orientações passo a passo, voltados para profissionais e estudantes que buscam aprofundar suas habilidades em mídias visuais e narrativas digitais.

    Ver mais sobre a editora

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