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Gender Inclusive Game Design

Título: Gender Inclusive Game Design

Autor: Sheri Graner Ray

Sinopse: Women and girls of today are more tech savvy than ever before and research shows that they currently make up over 52% of Internet users and 70% of casual online gamers. Why then, is the game industry still producing computer games that primarily target males ages 13-25? With this tight focus, game developers are not only sharply limiting their possible total income, but they are losing sight of the bigger picture. The games industry is currently growing faster than the target market. To keep the industry strong and growing, game developers must start looking at expanding their market, which means designing titles that are accessible to the female audience. Successful entertainment industries have sustained growth for decades because they have considered the diversity of their audiences. Today’s blockbuster products, be it movies, recordings or books, are most often the ones with elements that directly appeal to many market sectors, while containing very few barriers to access for others. By understanding the issues and barriers connected to gender, the game industry can benefit from a similar growth strategy. Gender Inclusive Game Design: Expanding the Market addresses issues that help designers and developers understand the real differences between how the genders approach and resolve conflicts, and what their entertainment criteria and responses are. It also explores the differences in reward systems, game play preferences, and avatar selection criteria, and how these issues all apply to game design, regardless of genre. By understanding these differences, designers can apply this knowledge to the traditional genres that make up the contemporary computer game industry and begin tapping the future market. Perhaps the real question developers need to be asking themselves is, "but what if the player is female?" KEY FEATURES * Provides guidelines for designing games that reach a larger market without compromising quality * Includes useful insights into gender factors in game development and how they can be addressed * Details the differences between male and female entertainment criteria and reward systems, which can apply to a variety of technology and entertainment fields * Adds vitality and diversity to the gaming industry

Contexto da obra

Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “Gender Inclusive Game Design”, de Sheri Graner Ray, publicado pela editora Charles River Media, em 2003 e com 193 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.

Editora: Charles River Media

Páginas: 193

Ano: 2003

Edição:

Linguagem: inglês

ISBN: 1584502398

ISBN13: 9781584502395

    Sobre a editora

    Os livros da editora Charles River Media trazem um foco técnico e prático voltado para desenvolvedores de jogos e profissionais de tecnologia. A experiência de leitura costuma ser densa e orientada a soluções, com textos que combinam explicações conceituais e exemplos aplicados, como códigos em C++ e tutoriais passo a passo. O catálogo privilegia temas como programação de jogos, algoritmos, inteligência artificial, física aplicada e design inclusivo, com material que atende tanto iniciantes quanto especialistas. O tom é didático, com atenção a problemas reais da indústria, desde otimização de código até a ampliação do público consumidor. Há obras que exploram desde fundamentos matemáticos até estratégias para design de jogos que consideram diversidade de jogadores, revelando uma preocupação com o aspecto social e de mercado.

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