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21st Century Game Design

Título: 21st Century Game Design

Autor: Chris Bateman

Sinopse: 21st Century Game Design is not just a book about game design. It’s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill. To do this successfully, you need to know your intended audience and understand their needs. Throughout the book you’ll learn about defining and investigating player needs. A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifi es some of the core themes in player needs as represented by four player types—Conqueror, Manager, Wanderer, and Participant. In addition to discussing player needs, the book also explores how games can reach wider audiences by appealing to the interests of the core gaming community, and it considers the fundamental principles of game design. Methods such as interface design, structural elements, and game world abstractions are discussed in relation to the needs of the audience. The book does not attempt to present an absolute view of the craft of game design, but rather it demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to play, and the games the development community would like to make. Game designers, producers, marketing executives, and anyone who wishes to understand the relationship between a game and its audience will find much to learn from 21st Century Game Design. Key Features * Teaches the "why" behind game design versus the "how-to" * Provides designers with an insightful approach to game design that teaches them how to understand their audiences * Covers fundamental principles of game design, including interface design, structural elements, and game world abstractions as they relate to the audience * Details an audience model that can help inform the design process in terms of player needs * Includes fresh insights for all levels of designers from newcomers to grizzled veterans.

Contexto da obra

Quando a classificação é mais ampla, o contexto do livro costuma depender ainda mais de autoria, tema e edição. “21st Century Game Design”, de Chris Bateman, publicado pela editora Charles River Media, em 2005 e com 332 páginas, integra a categoria Livros Variados. Por isso, autoria, edição e tema acabam tendo ainda mais peso na forma de apresentar o livro.

Editora: Charles River Media

Páginas: 332

Ano: 2005

Edição:

Linguagem: inglês

ISBN: 1584504293

ISBN13: 9781584504290

    Sobre a editora

    Os livros da editora Charles River Media trazem um foco técnico e prático voltado para desenvolvedores de jogos e profissionais de tecnologia. A experiência de leitura costuma ser densa e orientada a soluções, com textos que combinam explicações conceituais e exemplos aplicados, como códigos em C++ e tutoriais passo a passo. O catálogo privilegia temas como programação de jogos, algoritmos, inteligência artificial, física aplicada e design inclusivo, com material que atende tanto iniciantes quanto especialistas. O tom é didático, com atenção a problemas reais da indústria, desde otimização de código até a ampliação do público consumidor. Há obras que exploram desde fundamentos matemáticos até estratégias para design de jogos que consideram diversidade de jogadores, revelando uma preocupação com o aspecto social e de mercado.

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